caio.co/de/foca


Ignore messages from known old identities 💬 by Caio 7 months ago (log)
In a scenario where traffic is buffered and/or replayed this could
lead to noisy cluster behaviour

Blob src/member.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
extern crate alloc;
use alloc::vec::Vec;

use rand::{
    prelude::{IteratorRandom, SliceRandom},
    Rng,
};

/// State describes how a Foca instance perceives a member of the cluster.
///
/// This is part of the Suspicion Mechanism described in section 4.2 of the
/// original SWIM paper.
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum State {
    /// Member is active.
    Alive,
    /// Member is active, but at least one cluster member
    /// suspects its down. For all purposes, a `Suspect` member
    /// is treated as if it were `Alive` until either it
    /// refutes the suspicion (becoming `Alive`) or fails to
    /// do so (being declared `Down`).
    Suspect,
    /// Confirmed Down.
    /// A member that reaches this state can't join the cluster
    /// with the same identity until the cluster forgets
    /// this knowledge.
    Down,
}

/// Incarnation is a member-controlled cluster-global number attached
/// to a member identity.
/// A member M's incarnation starts with zero and can only be incremented
/// by said member M when refuting suspicion.
pub type Incarnation = u16;

/// A Cluster Member. Also often called "cluster update".
///
/// A [`Member`] represents Foca's snapshot knowledge about an
/// [`crate::Identity`]. An individual cluster update is simply a
/// serialized Member which other Foca instances receive and use to
/// update their own cluster state representation.
#[derive(Debug, Clone, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct Member<T> {
    id: T,
    incarnation: Incarnation,
    state: State,
}

impl<T> Member<T> {
    /// Initializes a new member.
    ///
    /// `id` is an identity used to uniquely identify an individual
    /// cluster member (say, a primary key).
    pub fn new(id: T, incarnation: Incarnation, state: State) -> Self {
        Self {
            id,
            incarnation,
            state,
        }
    }

    /// Shortcut for initializing a member as [`State::Alive`].
    pub fn alive(id: T) -> Self {
        Self::new(id, Incarnation::default(), State::Alive)
    }

    #[cfg(test)]
    pub(crate) fn suspect(id: T) -> Self {
        Self::new(id, Incarnation::default(), State::Suspect)
    }

    pub(crate) fn down(id: T) -> Self {
        Self::new(id, Incarnation::default(), State::Down)
    }

    /// Getter for the member's Incarnation
    pub fn incarnation(&self) -> Incarnation {
        self.incarnation
    }

    /// Getter for the member's State
    pub fn state(&self) -> State {
        self.state
    }

    /// Getter for the member's identity
    pub fn id(&self) -> &T {
        &self.id
    }

    pub(crate) fn is_active(&self) -> bool {
        match self.state {
            State::Alive | State::Suspect => true,
            State::Down => false,
        }
    }

    pub(crate) fn change_state(&mut self, incarnation: Incarnation, state: State) -> bool {
        if self.can_change(incarnation, state) {
            self.state = state;
            self.incarnation = incarnation;
            true
        } else {
            false
        }
    }

    fn can_change(&self, other_incarnation: Incarnation, other: State) -> bool {
        // This implements the order of preference of the Suspicion subprotocol
        // outlined on section 4.2 of the paper.
        match self.state {
            State::Alive => match other {
                State::Alive => other_incarnation > self.incarnation,
                State::Suspect => other_incarnation >= self.incarnation,
                State::Down => true,
            },
            State::Suspect => match other {
                State::Alive | State::Suspect => other_incarnation > self.incarnation,
                State::Down => true,
            },
            State::Down => false,
        }
    }

    pub(crate) fn into_identity(self) -> T {
        self.id
    }
}

pub(crate) struct Members<T> {
    pub(crate) inner: Vec<Member<T>>,
    cursor: usize,
    num_active: usize,
}

#[cfg(test)]
impl<T> Members<T> {
    pub(crate) fn len(&self) -> usize {
        self.inner.len()
    }
}

impl<T> Members<T>
where
    T: PartialEq + Clone + crate::Identity,
{
    pub(crate) fn num_active(&self) -> usize {
        self.num_active
    }

    pub(crate) fn new(inner: Vec<Member<T>>) -> Self {
        // XXX This doesn't prevent someone initializing with
        //     duplicated members... Not a problem (yet?) since
        //     inner is always empty outside of tests
        let num_active = inner.iter().filter(|member| member.is_active()).count();

        Self {
            cursor: 0,
            num_active,
            inner,
        }
    }

    // Next member that's considered active
    // Chosen at random (shuffle + round-robin)
    pub(crate) fn next(&mut self, mut rng: impl Rng) -> Option<&Member<T>> {
        // Round-robin with a shuffle at the end
        if self.cursor >= self.inner.len() {
            self.inner.shuffle(&mut rng);
            self.cursor = 0;
        }

        // Find an active member from cursor..len()
        let position = self
            .inner
            .iter()
            .skip(self.cursor)
            .position(|m| m.is_active())
            // Since we skip(), position() will start counting from zero
            // this ensures it's actually the index of the chosen member
            .map(|pos| pos + self.cursor);

        // And if we don't find any: try from 0..cursor
        let position = position.or_else(|| {
            self.inner
                .iter()
                .take(self.cursor)
                .position(|m| m.is_active())
        });

        if let Some(pos) = position {
            if pos < self.cursor {
                // We wrapped around the list to find a member. A shuffle
                // is needed, so we set it to MAX. Any other value could
                // cause the shuffle to not happen since members may join
                // in-between probes
                self.cursor = core::usize::MAX;
            } else {
                self.cursor = pos.saturating_add(1);
            }
            self.inner.get(pos)
        } else {
            None
        }
    }

    fn choose_members<F>(
        &self,
        wanted: usize,
        output: &mut Vec<Member<T>>,
        mut rng: impl Rng,
        picker: F,
    ) where
        F: Fn(&Member<T>) -> bool,
    {
        // Basic reservoir sampling
        let mut num_chosen = 0;
        let mut num_seen = 0;

        for member in &self.inner {
            if !picker(member) {
                continue;
            }

            num_seen += 1;
            if num_chosen < wanted {
                num_chosen += 1;
                output.push(member.clone());
            } else {
                let replace_at = rng.gen_range(0..num_seen);
                if replace_at < wanted {
                    output[replace_at] = member.clone();
                }
            }
        }
    }

    pub(crate) fn choose_down_members(
        &self,
        wanted: usize,
        output: &mut Vec<Member<T>>,
        rng: impl Rng,
    ) {
        self.choose_members(wanted, output, rng, |member| !member.is_active());
    }

    pub(crate) fn choose_active_members<F>(
        &self,
        wanted: usize,
        output: &mut Vec<Member<T>>,
        rng: impl Rng,
        picker: F,
    ) where
        F: Fn(&T) -> bool,
    {
        self.choose_members(wanted, output, rng, |member| {
            member.is_active() && picker(member.id())
        });
    }

    pub(crate) fn remove_if_down(&mut self, id: &T) -> Option<Member<T>> {
        let position = self
            .inner
            .iter()
            .position(|member| &member.id == id && member.state == State::Down);

        position.map(|pos| self.inner.swap_remove(pos))
    }

    pub(crate) fn iter_active(&self) -> impl Iterator<Item = &Member<T>> {
        self.inner.iter().filter(|m| m.is_active())
    }

    pub(crate) fn is_active(&self, id: &T) -> bool {
        self.inner
            .iter()
            .any(|member| &member.id == id && member.is_active())
    }

    pub(crate) fn apply_existing_if<F: Fn(&Member<T>) -> bool>(
        &mut self,
        mut update: Member<T>,
        condition: F,
    ) -> Option<ApplySummary<T>> {
        if let Some(known_member) = self
            .inner
            .iter_mut()
            .find(|member| member.id.addr() == update.id().addr())
        {
            // if there's a conflict and the update wins, the member
            // state is fully replaced
            let mut force_apply = false;
            if known_member.id != update.id {
                // If the update wins the conflict, the full member
                // state is replaced (it's essentially a rejoin)
                if known_member.id.win_addr_conflict(&update.id) {
                    // update lost conflict, it's junk
                    return Some(ApplySummary {
                        is_active_now: known_member.is_active(),
                        apply_successful: false,
                        changed_active_set: false,
                        conflict: ConflictResult::Lost,
                    });
                }
                force_apply = true;
            }

            if !condition(known_member) {
                let conflict = if force_apply {
                    ConflictResult::FailedCondition
                } else {
                    ConflictResult::NoConflict
                };

                return Some(ApplySummary {
                    is_active_now: known_member.is_active(),
                    apply_successful: false,
                    changed_active_set: false,
                    conflict,
                });
            }
            let was_active = known_member.is_active();
            let mut conflict = ConflictResult::NoConflict;
            let apply_successful = if force_apply {
                core::mem::swap(&mut known_member.id, &mut update.id);
                conflict = ConflictResult::Replaced(update.id);
                known_member.state = update.state;
                known_member.incarnation = update.incarnation;
                true
            } else {
                known_member.change_state(update.incarnation, update.state)
            };
            let is_active_now = known_member.is_active();
            let changed_active_set = is_active_now != was_active;

            if changed_active_set {
                // XXX Overzealous checking
                if is_active_now {
                    self.num_active = self.num_active.saturating_add(1);
                } else {
                    self.num_active = self.num_active.saturating_sub(1);
                }
            }

            Some(ApplySummary {
                is_active_now,
                apply_successful,
                changed_active_set,
                conflict,
            })
        } else {
            None
        }
    }

    pub(crate) fn apply(&mut self, update: Member<T>, mut rng: impl Rng) -> ApplySummary<T> {
        self.apply_existing_if(update.clone(), |_member| true)
            .unwrap_or_else(|| {
                // Unknown member, we'll register it
                let is_active_now = update.is_active();

                // Insert at the end and swap with a random position.
                self.inner.push(update);
                let inserted_at = self.inner.len() - 1;

                let swap_idx = (0..self.inner.len())
                    .choose(&mut rng)
                    .unwrap_or(inserted_at);

                self.inner.swap(swap_idx, inserted_at);

                if is_active_now {
                    self.num_active = self.num_active.saturating_add(1);
                }

                ApplySummary {
                    is_active_now,
                    apply_successful: true,
                    // Registering a new active member changes the active set
                    changed_active_set: is_active_now,
                    conflict: ConflictResult::NoConflict,
                }
            })
    }
}

#[derive(Debug, Clone, PartialEq)]
#[must_use]
pub(crate) struct ApplySummary<T> {
    pub(crate) is_active_now: bool,
    pub(crate) apply_successful: bool,
    pub(crate) changed_active_set: bool,
    pub(crate) conflict: ConflictResult<T>,
}

#[derive(Debug, Clone, PartialEq)]
pub(crate) enum ConflictResult<T> {
    NoConflict,
    Replaced(T),
    Lost,
    FailedCondition,
}

#[cfg(test)]
mod tests {

    use crate::Identity;

    use super::*;

    use alloc::vec;
    use rand::{rngs::SmallRng, SeedableRng};

    #[derive(Clone, Debug, PartialEq, Eq, Copy, PartialOrd, Ord)]
    struct Id(&'static str);
    impl crate::Identity for Id {
        type Addr = &'static str;

        fn renew(&self) -> Option<Self> {
            None
        }

        fn addr(&self) -> Self::Addr {
            self.0
        }

        fn win_addr_conflict(&self, _adversary: &Self) -> bool {
            panic!("addr is self, there'll never be a conflict");
        }
    }

    use State::*;

    #[test]
    fn alive_transitions() {
        let mut member = Member::new(Id("a"), 0, Alive);

        // Alive => Alive
        assert!(
            member.change_state(member.incarnation + 1, Alive),
            "can transition to a higher incarnation"
        );

        assert_eq!(1, member.incarnation);
        assert_eq!(Alive, member.state);

        assert!(
            !member.change_state(member.incarnation - 1, Alive),
            "cannot transition to a lower incarnation"
        );

        assert!(
            !member.change_state(member.incarnation, Alive),
            "cannot transition to same state and incarnation {:?}",
            &member
        );

        // Alive => Suspect
        assert!(
            !member.change_state(member.incarnation - 1, Suspect),
            "lower suspect incarnation shouldn't transition"
        );

        assert!(
            member.change_state(member.incarnation, Suspect),
            "transition to suspect with same incarnation"
        );
        assert_eq!(Suspect, member.state);

        member = Member::new(Id("b"), 0, Alive);
        assert!(
            member.change_state(member.incarnation + 1, Suspect),
            "transition to suspect with higher incarnation"
        );
        assert_eq!(1, member.incarnation);
        assert_eq!(Suspect, member.state);

        // Alive => Down, always works
        assert!(
            Member::new("c", 1, Alive).change_state(0, Down),
            "transitions to down on lower incarnation"
        );
        assert!(
            Member::new("c", 0, Alive).change_state(0, Down),
            "transitions to down on same incarnation"
        );
        assert!(
            Member::new("c", 0, Alive).change_state(1, Down),
            "transitions to down on higher incarnation"
        );
    }

    #[test]
    fn suspect_transitions() {
        let mut member = Member::new(Id("a"), 0, Suspect);

        // Suspect => Suspect
        assert!(
            member.change_state(member.incarnation + 1, Suspect),
            "can transition to a higher incarnation"
        );

        assert_eq!(1, member.incarnation);
        assert_eq!(Suspect, member.state);

        assert!(
            !member.change_state(member.incarnation - 1, Suspect),
            "cannot transition to a lower incarnation"
        );

        assert!(
            !member.change_state(member.incarnation, Suspect),
            "cannot transition to same state and incarnation {:?}",
            &member
        );

        // Suspect => Alive
        assert!(
            !member.change_state(member.incarnation - 1, Alive),
            "lower alive incarnation shouldn't transition"
        );
        assert!(
            !member.change_state(member.incarnation, Alive),
            "same alive incarnation shouldn't transition"
        );

        assert!(
            member.change_state(member.incarnation + 1, Alive),
            "can transition to alive with higher incarnation"
        );
        assert_eq!(Alive, member.state);

        // Suspect => Down, always works
        assert!(
            Member::new("c", 1, Suspect).change_state(0, Down),
            "transitions to down on lower incarnation"
        );
        assert!(
            Member::new("c", 0, Suspect).change_state(0, Down),
            "transitions to down on same incarnation"
        );
        assert!(
            Member::new("c", 0, Suspect).change_state(1, Down),
            "transitions to down on higher incarnation"
        );
    }

    #[test]
    fn down_never_transitions() {
        let mut member = Member::new("dead", 1, Down);

        for incarnation in 0..=2 {
            assert!(!member.change_state(incarnation, Alive));
            assert!(!member.change_state(incarnation, Suspect));
            assert!(!member.change_state(incarnation, Down));
        }
    }

    #[test]
    fn next_walks_sequentially_then_shuffles() {
        let ordered_ids = vec![Id("1"), Id("2"), Id("3"), Id("4"), Id("5")];
        let mut members = Members::new(ordered_ids.iter().cloned().map(Member::alive).collect());

        let mut rng = SmallRng::seed_from_u64(0xF0CA);

        for wanted in ordered_ids.iter() {
            let got = members
                .next(&mut rng)
                .expect("Non-empty set of Alive members should always yield Some()")
                .id;
            assert_eq!(wanted, &got);
        }

        // By now we walked through all known live members so
        // the internal state should've shuffled.
        // We'll verify that by calling `next()` multiple
        // times and comparing with the original `ordered_ids`
        let mut after_shuffle = (0..ordered_ids.len())
            .map(|_| members.next(&mut rng).unwrap().id)
            .collect::<Vec<_>>();
        assert_ne!(ordered_ids, after_shuffle);

        // The shuffle only happens once the cursor walks
        // through the whole set, so `after_shuffle` should
        // contain every member, like `ordered_ids`, but in
        // a distinct order
        after_shuffle.sort_unstable();
        assert_eq!(ordered_ids, after_shuffle);
    }

    #[test]
    fn apply_existing_if_behaviour() {
        let mut members = Members::new(Vec::new());

        assert_eq!(
            None,
            members.apply_existing_if(Member::alive(Id("1")), |_member| true),
            "Only yield None only if member is not found"
        );

        let mut rng = SmallRng::seed_from_u64(0xF0CA);
        let _ = members.apply(Member::alive(Id("1")), &mut rng);

        assert_ne!(
            None,
            members.apply_existing_if(Member::alive(Id("1")), |_member| true),
            "Must yield Some() if existing, regardless of condition"
        );

        assert_ne!(
            None,
            members.apply_existing_if(Member::alive(Id("1")), |_member| false),
            "Must yield Some() if existing, regardless of condition"
        );
    }

    #[test]
    fn apply_summary_behaviour() {
        let mut members = Members::new(Vec::new());
        let mut rng = SmallRng::seed_from_u64(0xF0CA);

        // New and active member
        let res = members.apply(Member::suspect(Id("1")), &mut rng);
        assert_eq!(
            ApplySummary {
                is_active_now: true,
                apply_successful: true,
                changed_active_set: true,
                conflict: ConflictResult::NoConflict,
            },
            res,
        );
        assert_eq!(1, members.len());
        assert_eq!(1, members.num_active());

        // Failed attempt to change member id=1 to alive
        // (since it's already suspect with same incarnation)
        let res = members.apply(Member::alive(Id("1")), &mut rng);
        assert_eq!(
            ApplySummary {
                is_active_now: true,
                apply_successful: false,
                changed_active_set: false,
                conflict: ConflictResult::NoConflict,
            },
            res,
        );
        assert_eq!(1, members.len());

        // Successful attempt at changing member id=1 to
        // alive by using a higher incarnation
        let res = members.apply(Member::new(Id("1"), 1, State::Alive), &mut rng);
        assert_eq!(
            ApplySummary {
                is_active_now: true,
                apply_successful: true,
                changed_active_set: false,
                conflict: ConflictResult::NoConflict,
            },
            res,
        );
        assert_eq!(1, members.len());

        // Change existing member to down
        let res = members.apply(Member::down(Id("1")), &mut rng);
        assert_eq!(
            ApplySummary {
                is_active_now: false,
                apply_successful: true,
                changed_active_set: true,
                conflict: ConflictResult::NoConflict,
            },
            res,
        );
        assert_eq!(1, members.len());
        assert_eq!(0, members.num_active());

        // New and inactive member
        let res = members.apply(Member::down(Id("2")), &mut rng);
        assert_eq!(
            ApplySummary {
                is_active_now: false,
                apply_successful: true,
                changed_active_set: false,
                conflict: ConflictResult::NoConflict,
            },
            res,
        );
        assert_eq!(2, members.len());
        assert_eq!(0, members.num_active());
    }

    #[test]
    fn remove_if_down_works() {
        let mut members = Members::new(Vec::new());
        let mut rng = SmallRng::seed_from_u64(0xF0CA);

        assert_eq!(
            None,
            members.remove_if_down(&Id("1")),
            "cant remove member that does not exist"
        );
        let _ = members.apply(Member::alive(Id("1")), &mut rng);

        assert_eq!(
            None,
            members.remove_if_down(&Id("1")),
            "cant remove member that isnt down"
        );
        let _ = members.apply(Member::down(Id("1")), &mut rng);

        assert_eq!(
            Some(Member::down(Id("1"))),
            members.remove_if_down(&Id("1")),
            "must return the removed member"
        );
    }

    #[test]
    fn next_yields_none_with_no_active_members() {
        let mut members = Members::new(Vec::new());
        let mut rng = SmallRng::seed_from_u64(0xF0CA);

        assert_eq!(
            None,
            members.next(&mut rng),
            "next() should yield None when there are no members"
        );

        let _ = members.apply(Member::down(Id("-1")), &mut rng);
        let _ = members.apply(Member::down(Id("-2")), &mut rng);
        let _ = members.apply(Member::down(Id("-3")), &mut rng);

        assert_eq!(
            None,
            members.next(&mut rng),
            "next() should yield None when there are no active members"
        );

        let _ = members.apply(Member::alive(Id("1")), &mut rng);

        for _i in 0..10 {
            assert_eq!(
                Some(Id("1")),
                members.next(&mut rng).map(|m| m.id),
                "next() should yield the same member if its the only active"
            );
        }
    }

    #[test]
    fn choose_active_members_behaviour() {
        let members = Members::new(Vec::from([
            // 5 active members
            Member::alive(Id("1")),
            Member::alive(Id("2")),
            Member::alive(Id("3")),
            Member::suspect(Id("4")),
            Member::suspect(Id("5")),
            // 2 down
            Member::down(Id("6")),
            Member::down(Id("7")),
        ]));

        assert_eq!(7, members.len());
        assert_eq!(5, members.num_active());

        let mut out = Vec::new();
        let mut rng = SmallRng::seed_from_u64(0xF0CA);

        out.clear();
        members.choose_active_members(0, &mut out, &mut rng, |_| true);
        assert_eq!(0, out.len(), "Can pointlessly choose 0 members");

        out.clear();
        members.choose_active_members(10, &mut out, &mut rng, |_| false);
        assert_eq!(0, out.len(), "Filtering works");

        out.clear();
        members.choose_active_members(members.len(), &mut out, &mut rng, |_| true);
        assert_eq!(
            members.num_active(),
            out.len(),
            "Only chooses active members"
        );

        out.clear();
        members.choose_active_members(2, &mut out, &mut rng, |_| true);
        assert_eq!(2, out.len(), "Respects `wanted` even if we have more");

        out.clear();
        members.choose_active_members(usize::MAX, &mut out, &mut rng, |&member_id| {
            member_id.0.parse::<usize>().expect("number") > 4
        });
        assert_eq!(vec![Member::suspect(Id("5"))], out);

        out.clear();
        members.choose_down_members(3, &mut out, &mut rng);
        assert_eq!(2, out.len());
        assert!(out.iter().any(|m| m.id == Id("7")));
        assert!(out.iter().any(|m| m.id == Id("6")));
    }

    #[test]
    fn sets_replaced_id_on_addr_conflict() {
        let id = crate::testing::ID::new(1).rejoinable();
        let mut members = Members::new(Vec::from([
            // 5 active members
            Member::alive(id),
        ]));

        let renewed = id.renew().unwrap();
        let summary = members
            .apply_existing_if(Member::alive(renewed), |_| true)
            .expect("member found");

        assert!(summary.apply_successful);
        assert_eq!(ConflictResult::Replaced(id), summary.conflict);

        let another = renewed.renew().unwrap();
        let summary = members
            .apply_existing_if(Member::alive(another), |_| false)
            .expect("member found");

        assert!(!summary.apply_successful);
        assert_eq!(
            ConflictResult::FailedCondition,
            summary.conflict,
            "must not apply if condition fails"
        );

        // trying to go back to the past leads to
        // conflict resolution failure
        let summary = members
            .apply_existing_if(Member::alive(id), |_| true)
            .expect("member found");

        assert_eq!(ConflictResult::Lost, summary.conflict,);
        assert!(!summary.apply_successful, "must not apply if conflict lost");
    }
}